Made this game to learn Godot. I made all the gameplay in half a day in with C++ and spent 2 days trying to recreate it in Godot :,)

The game is inspired by tree sort algorithms. Whenever they are visualized they look "upside down", despite tree being in the name it resembles roots more.

Okay, but what the game? 
The goal is to fill out as many of the spaces on the root as you can. 
You get a random number each turn and you have to find a space for it.
Numbers on a "branch" influence what other numbers can be placed there.
If you run out of space you can "cash out", get points based on how many numbers you already placed and the roots become empty.

I'm having a hard time explaining it well, but I'm sure you can figure it out while playing! :D

Also sorry I couldn't finish the art for the tree in time.

Controls:
Move down to the left child: A key or left arrow
Move down to the right child: D key or right arrow
Move up to the parent: W key or up arrow
Place a number: Enter key
Cash out: Please use the C key to cash out and NOT THE BUTTON ON THE SCREEN. I think after clicking the button, it holds the focus as hostage and every Enter keypress just activates the cash out button again. If you pressed the cash out button you must reload the page to play again. I think everything work if you use the C key :)

Published 3 days ago
StatusIn development
PlatformsHTML5
AuthorCaod1c
GenrePuzzle
Made withGodot
ContentNo generative AI was used

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